Era Legacy · Staff tracker
Era Legacy — Soft Reset Tracker Operational tracker for the Master Plan. Soft reset, not hard reset. Target Q3/Q4 2026 · 60 FPS · 25–38 person-days · 4 lots + 2 QA.
Authors: itzxsanchez, Nikolai, Xaph, Crime, Katbot, StankP. Click a task: to do → in progress → done. Progress stays in this browser. Export the JSON to share the same board on Mac or Windows.
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Dev lots A Economy · B Weapons · C RPG · D Infra 0 / 32 lot tasks
W1 — Veteran legacy archived Blocked 0/3 criteria W2 — Furniture safe, zero loss Blocked 0/2 criteria W3 — New cycle live Blocked 0/3 criteria W4 — Official opening Blocked 0/2 criteria Two blockers before any pillar code. 1) Approve the 60 FPS grid (0.05 s quantum) before Lot B. 2) Instrument peak net worth / gang titles / account dates on D1–D2 — those data are unrecoverable after the wipe (Control_Accounts crash of 13/07/2026).Filter a task, pillar, or source Tracker checklist 61 tasks visible · click a row to advance status and open the card
Direction sign-off 0/6 To do Direction & Staff vote on the Master Plan (official proposal)To do Approve the 60 FPS grid (SMG 0.10 / AR 0.15–0.20 / shotgun 0.45 / sniper 1.20 / melee 0.40)To do Confirm the cash + bank-balance wipeTo do Confirm preservation: HousingV2 titles, Furniture Vault, Hat Tokens, PassportTo do Confirm the 4-week calendar, Launch Day end of W3, ~4 h downtimeTo do Assign the 6 people: Lots A/B/C/D + 2 Staff QA (one live codebase)Non-negotiables J1–J2 0/5 To do D1–D2 — Instrument peak net worth, gang titles, account creation datesTo do D1–D2 — RC killswitches live before any economic go-liveTo do D1–D2 — Anti-dupe trade fix (foundation before snapshot)To do Mandatory dry-run before Launch Day: wipe, vault, starters on test accountsTo do Hold ~4 h downtime on Launch Day (no hot wipe)Lot D — Infra & launch 0/7 To do Implement the 3 RC killswitches (economy softcap, special all, raids disable)To do Create tables DB_VeteranPassport, DB_SpecialStats, era_furniture_vaultTo do SQL snapshot: accounts, spars, gangs, fortunes (after instrumentation)To do Control_EconomyTuning: numeric config separated from logic (GS2 MVC)To do Staff guides: where to change values, how to kill a moduleTo do Launch Day runbook: operation order, 4 h downtime, rollbackTo do Raid infra: doors, disable killswitch, fixed-loot v1Lot A — Economy 0/8 To do Inventory and shut down the 13 NPC buyers (money printers)To do Script the cash + bank wipe (execute only on Launch Day)To do Job soft cap: H1–3 100% / H4–5 60% / H6+ 25% — ceiling 200–250k/dayTo do Risk jobs (deep mines, ports): +50% in PK zonesTo do Server anti-macro heuristics + discreet captcha challengesTo do Regulate GP / AM / PT: logistics + refining, treasury cap, marginsTo do Replace NPC cash with player-to-player flow, municipal contracts, gang vaultsTo do Sim_JobPayout simulator to calibrate the soft capLot B — Weapons & combat 0/8 To do Runtime clamp of statlines on the approved quantum gridTo do Starter Trio: Colt Patrol, Micro-Scorpion, Pump-Action 12g — untradableTo do Destroy starters on drop / loss (anti-mule duplication)To do Attachments: barrel/suppressor, holo sight, drum mag, tactical gripTo do Weapon mastery points (PK / Spar / shooting contracts)To do MVP weapons (AA-12, Vector, AK Spec, AR Spec) via Gang Wars / MVP Coins, max +5% gapTo do Melee ceiling: Odachi 3.0 dmg / 0.40s / 36px reachTo do Remove generic purple quest guns — provisional rewards until utility gunsLot C — RPG & content 0/9 To do 25 job points on login, max 10/job, level cap 50To do S.P.E.C.I.A.L. — 7 stats, caps, zero TTK / 60 FPS reactivity impactTo do Era Legacy digital Passport: -Profiles menu + inspect by interactionTo do Honorific titles and auras (Pioneer, Gang Wars Legend)To do Keep Hat Tokens and make them untradable on Launch DayTo do Weapon skins: Common shop / Rare quests / Epic Spar / Legendary Gang WarsTo do Keep HousingV2 property titles (lot / house number)To do Furniture Vault: repatriate all placed and stored furnitureTo do Weekly upkeep tax + release after 60 days unpaid (furniture stays in vault)Week 2 — Ops / QA 0/4 To do Furniture Vault migration dry-run (no player in their house)To do Execute the Furniture Vault migration (milestone: zero loss)To do Staff QA: 8 anti-dupe transfer channelsTo do Staff QA: mule scenarios (starters, hats, cash, furniture)Week 3 — Launch day 0/6 To do Code freeze D+2 of week 3 — dry-run fixes onlyTo do Full Launch Day dry-run on test accounts (D+2 to D+4)To do Launch Day — cash wipe (cash + banks) under downtimeTo do Launch Day — reset weapon inventory + Starter Trio distributionTo do Launch Day — grant 25 job pointsTo do Launch Day — Hat Tokens kept, untradable flag appliedWeek 4 — Opening 0/4 To do Post-reset hotfixes (week 4) — no new featuresTo do Open the first fixed-loot RaidTo do Inaugural Saturday Night Event tournamentTo do Live balancing: soft cap, margins, yields via /killswitchAfter month 1 0/4 To do Month 2+ — Utility quest guns (cable launcher, thermal, taser), 2–3 weapons/monthTo do Month 2 — Physical Hall of Fame building on the main mapTo do Month 2 — Editorial charter for faction / gang-theme hatsTo do Ongoing — Fine balancing of soft cap, company margins, job yieldsTask card val-vote · To do
Direction & Staff vote on the Master Plan (official proposal) Direction sign-off Before kickoff Governance
Nothing ships until the frame is voted. Tracking starts here.
Proposal for Direction & Staff (authors: itzxsanchez, Nikolai, Xaph, Crime, Katbot, StankP). Target Q3/Q4 2026, 60 FPS engine. Soft reset — not a hard reset.
Plan source: Conclusion & vote recommendation
Status
To do In progress Done Cancel
Owner Unassigned Direction / Staff Lot A — Economy Lot B — Weapons Lot C — RPG Lot D — Infra Staff QA Tracking note List click cycles to do → in progress → done. The buttons above force a status, including Cancel.
Team notes Stand-up, blockers, decisions. Stored in this browser. Export the JSON to carry them to another machine.